This is a completely new log of my out of character experience at SSQ. I redid this because the old one was laced with various outdated and flame-worthy material. Note to self: keep grudges out of the site. Of course, the Hal issue will still be covered here, just in a neutral way. Don't mind all the links; they help explain my journey. Okay then... let me think. Think back... back in time.

Well, to get things started, my first roleplaying experience was at VGF Forums as a battler in the battle area. I fought in one of the many Hyrule Battlefield topics, and soon learned the tricks of the trade with many people. This was in the year 2000. I still have the same account, although my interest in forums has waned. Well then, after some good battles, and some bad ones (One memorable good one being a Candy War I had with Chunky Kong and Jolteon) I soon thirsted for some real roleplaying. This was first begun with a visit to Codiekitty's SNSS. There, she had a pseudo-roleplaying thing, where she hosted pictures and stats of people's characters. It became so popular, she had to close it down.

Well, naturally, it was Jay's Neglected Mario Characters which lead me there. On Super Mario Brothers Headquarters, of course. Well, I'd taken a look at SSS too, but it lacked real roleplaying. Then, one day, I saw the early Super Smash Quest, and just HAD to join it. I prepared a lot, downloading mIRC and reading thoroughly the introduction to this marvelous RPG. Well, that's where it all began.

Trembling with anticipation, I signed on to Sorcery.net and went to #Supersmashrpg. There, I saw the first person, who I would later have a rivalry with. This person was Skyhigh. He warmly greeted me by shoving me in a spike-filled coffin and shoving me off of Victoria Falls, three times in a row. Well... after he was done spamming me with that, Wolfman himself appeared. At the time, he seemed to be a legendary figure; untouchable, unstoppable, and invincible. With his vaunted authority, he said he would initiate me in a bit.

I waited impatiently, awaiting the thing I had prepared much for. Soon enough, he began the initiation. That was the beginning of my absurd luck. As my first item, I got the deadly Move Expander, doubling my character's versatility. To add to this, I got Judgement, which was apparently a very desirable item. This was season 1, of course. While my first appearance in the story logs was in A Handy Fight, my first real appearance in the game was in The Sky is Falling. Skyhigh got his comeuppance in that one, for sure. And by me, no less. I decided to trade my Judgement move for Stone Drop. The trade was meaningless; we just traded one random move for another. However, Skyhigh, being the red, karate-gi wearing clone of Boba Fett he was, just HAD to take aspirin before the trade. As per usual Wolf's inventions, the trade involved being electrically shocked.

I got Stone Drop... Sky High got sickness. The aspirin weakened him, preventing him from getting the move. We had to go to Saturn Valley to fix it, of course. Going through it, I found the experience of missioning very fun. I even ate a zombie, via Inhale. Unfortunately, I had to leave half-way through it to practice Clarinet. My playing of that instrument disrupted 90% of my early roleplaying, and soon became such a problem that I dropped it, for I also wasn't all that enthusiastic about it. Anyway, that mission ended, and I think I got nothing for it, despite being in part of it.

A bit after that, I got to see the match between Poo and Zio. Something seemed wrong. This smug character, Zio, was beating what appeared to be an unstoppable NPC around like some sort of puppet. I couldn't place a finger on it, until it was too late. ...But enough about the roleplaying experience; most of that shall be covered in the IC logs and the like. Anyway, for the rest of Season 1, I went about ordinarily. ...But then... towards the end of it, something terrible happened.

It was no secret that Klumsy_Koopa, aka Nick_Caligo, aka Alys, was strict. He had threatened to take coins away from me merely because I didn't accept his word as final on a simple technicality. But while I aggravated him at times, there was a group of REAL idiots out to stop him. They formed a room, #antiklumsy, where they planned to depose Klumsy. Their anthem was the Diet Pepsi song. And it is here where I list their names. Panzer, GM_Link, Mega_Boy, Roybert, Coop/Ruvyn, Skyhigh, Phantom/Ely/Ashton, and... some other people I forget about. Anyway, they were all mediocre, mostly, save for Panzer. Panzer had more INTELLIGENT problems with Nick, which were fixed later. These people depressed Nick a lot, and I decided to teach them a lesson.

...I went completely angry and yelled at them all until they stopped entirely. I remember going into their evil clubhouse and finding it totally dead. ...And that was when my interesting friendship with Nick began. He saw I was... different. While at the time he merely said he owed me one, it eventually became something far more important, helping us and other people associated with us deal with a variety of horrors. Well, anyway, this time had more than Antiklumsy. To add to this, a ripoff of SSQ, named Videogamerpg, made by Roybert, really ticked me off as well. SSQ was the only authentic product, I reasoned. My subsequent attacks on that room (I had been enticed to it by a battle against Bill Gates) destroyed it and its home place, Space Station X. More detail is found in my log of that room's issues.

Then, Season 2 came. It was time for a shift in the ways things worked. Many people left, the system changed, and Nick gained more powers. Wolf lost his touch; his missions went from bad to terrible quickly. However, Nick's were so good, we were all tempted to name him the true leader of SSQ. Then.... came the time of Nick's last mission.

It was the best of times, it was the worst of times. His mission, involving a final fight against the Quester Hunters, featured state-of-the-art random thrown in people who Nick thought were cool, a trip through Australia (We burned that orchestra thingy), and to Termina, where we got a powerup which gave us INFINITE SP. Anyway, the mission went through, and it was awesome. However, a major plotline, based along Kuja, the coolest feature of all... was shut down by Wolfman. This is where the RPG began to die.

Nick, unable to follow up with anything good, went out with a whimper. Wolfman then said he was going to College, and that he needed a successor. A variety of mock missions followed. While Star Steel's terrible Metroid Mission made most seasoned roleplayers feel sick to their stomachs, my own mission managed to be satisfying, although "A bit too much like Goldeneye." Nick even made a GMing test. The only person who scored worse on that test than me was Star Steel, and at the absolute bottom, both Roybert and GM_Link totally flunked. This was also the time the website crashed, losing important files.

GM_Link managed to back up the site. Nick tried to repay him by making him head of SSQ, but I undercut him and Wolfman chose me above all. Nick and several others, including GM_Link, several idiots, several irreplacable people (Sally, for example) and many others. Wolfman made sure to kill the RPG with style, though. He made a TERRIBLE final mission, in which all his cliche GM elements were repeated and pasted to one another. A sand trap, talking gargoyles, and spike traps were all mediocre at best. Random new people (Later becoming Nick's major roleplayers) such as PurrRowl, Blade, and Lance appeared, but all they did was detract from it. The final battle was so terrible, that I need not waste time on it. Everything good decayed and died. SSQ was nailed securely in its coffin.

...But there was life yet. I had sworn never to leave, even as everything I loved crumbled and died. With a remaining hard-core following, I attempted to GM myself. It was terrible. Plots involving such tasteless things as Shadow Mario, Tallon IV, G.U.N., and random clones appeared. Later on, Nick helped teach me to GM, so that this would never happen again. I didn't realize how bad this was until reading back, unfortunately.

SSQ remained without a really functional website until one hal_emmerich (Yes, his most-used nickname was in lower case) appeared, and showed me a program that would get the site back. Well, using that, I retrieved the old site, and put the pieces back together. I repaid him by letting him GM... but that was the worst decision I made. Not for the fact that, say, he was bad at it or anything, though. His style just didn't sit right with the players or SSQ. His final boss, Super Star Board Indalaceo, was a bit silly, even by our rather relaxed standards. He was eventually banned over a minor charge of 'idling' and never allowed back in. The story of what happened immediately after has become legend; view it in the appropriate section.

Well, Nick came back to help. However, this became a trademark bad idea. (Patent Pending? Well, I dunno, bad ideas are rarely patented.) While his expertise improved my GMing, his own intermittent commitments happened to hurt SSQ more than help it. He set up a decent plot and the like, and then I failed to follow it up. Thus, Season 5 crashed and burned. The finishing blow was Metroid Confusion, in which all logic and taste had been rolled up into a ball and flushed down the toilet. It was so terrible, it destroyed all the work Nick had done. So... what would an insane, obsessed person like me do? START OVER ALL AGAIN!!!

Nick, still helping, and Hal, now banned, made things mildly better. With the conflicts between factions of people dead at last, we could concentrate on roleplaying. We even got off to a good start. However, a lack of planning killed it. The lack of timely story logs indicates it had a possibility of being good, but died because it was still logged too early. Yes, I'm superstitious. Stuff logged into story logs too early indicates a bad season, to me. Anyway...

Well, they worked just fine until a plot twist created by Locos Docos totally DESTROYED EVERYTHING. That's right. The introduction of Time Emeralds blasted apart all reason and logic again, disintegrating another attempt by Nick to make a good plot. My attempt to fix it only made it worse. On the plus side, I learned what NOT to do.

Seasons 7 and 8 were too short to really comment on. The seventh one died from the fact that it continued stupidity I had caused earlier; it was doomed to die from the start. Season 8 continued the foolish Mobile Melee Stadium idea, which was doomed to failure from the start. It only got TWO sessions before dying. The last fake mission, as it should be called, was a wakeup call. I had been forgetting something very important... so important that I shoulda been smacked for ever neglecting it...

Long neglected, dead, dry, dusty, and sadly ignored, laid what I would call an ancient parchment. Nick's master plans.... left unfulfilled. The true weapon to revive SSQ. I picked it up, and at last, realized the power he wished to have in it. Unfortunately, I read right above it and instead continued Wolfman's plot, leaving Kuja to be wasted. Smithy as a villian, however, unified the Questers and caused things to click again. We felt that feeling... that this was genuine, not some poorly done ripoff version. It wasn't up to scale with what came before it, but it was a worthy addition to the plot. It would soon become a first brick for many additions.

My old missions and the like took on a life of their own. Neglected, stupid, bad, and useless, they turned into The Void, who was apparently responsible for literally destroying the alternate dimensions of SSQ when they failed. In a nice and subtle reminder of the real affect of plot holes on my work, he attempted to destroy everything at the end of Season 3, my first real season. His destruction marked the end of the reign of the plot holes; although instead, plot knots were more common. The old missions soon became their own land: The X-zone. In this land, I would place any/all missions and adventures that I felt were nonsensical or... stupid.

It was around this time that the famous Yurie - Razor - Nick coalition eroded my power. I didn't mind at first... until the bad stuff began. A three-prong attack, threatening to destroy what I had made. Nick once again made his contribution and left early. Razor destroyed the system, d20 Modern, by pointing out all flaws in it and flagrantly abusing them. Yurie mirrored Nick, but more severely--she started a multi-part mission, then viciously and without thought left it in the air and dissappeared from SSQ.

This was an outrage! The amount of holes made were what summoned The Void. However... I made a clever weapon to clean this away. The Thirteen Gentlemen, an unfinished plot piece by Yurie, containing the nefarious (and mysteriously revived) Kuja, was launched eternally into limbo. The world was reformed, taking out all plot holes Nick unintentionally created, as well as many of my own. A new system was made, which temporarily stopped Razor, but not for long.

Razor was die-hard. He firmly kept his awful dice bot in my room, and imposed his terrible system-breaking ways on everything I did. One day, I just had enough. I banned his dice bot. He ran away, upset that I had mistreated what he considered a part of himself. However... when he left, all my system woes ended. From that day on, I would no longer fear holes, as I could trust my players to resist the temptation to be munchkins and cheat. I made the new season, 4, without any real ending in mind. Instead, I put together many threads, such as Nova's modules, Grunty, and Bowser's attacks, and had them be the base for many missions.

I also held the infamous Matek mission, which was the last of my senseless ones. Nonetheless, the season continued on this path, until the infamous plot-destroying things from earlier were thrown back into the mix by Locos. However, thoroughly prepared, these things forced me to make a plausible ending for the season. There was only one villian who could be nefarious enough to be in command of all of these threads... and he was Kuja.

I finally look and took a page from Nick's old book. The best, the most powerful, the greatest villian ever used in SSQ for now. Lumis Dongthar, Locos's tacky yet powerful villian, exhorted that he was the most powerful ever. It was his fatal mistake to try to destroy Kuja. (He claimed to have trapped the 13 gentlemen.) Well, Kuja, unlike the others, was too powerful. He escaped. ...And so, the plot turned. Soon, things became darker. Other, less destructive and better plot elements were made by Locos.

I began work on Season 5. Anyway, Kuja's appearance scared Lumis out of the game for quite a while. Things ran smoothly for several missions. Then... IT happened. Knight aka Tetra, from SSS, came in, claiming to be an experienced roleplayer. I know this person can and probably will be reading this; I with full heart accept any criticisms of this depiction. However, like with the Hal and Razor and Yurie (and occasional Nick) problems I noted, I attempt to be neutral. Now then. This person played just fine. However... he wanted to always win. Whenever the enemy got away, he claimed I was taking away his victory. He disrespected other ops, and he disrupted the game. We banned him once.

I gave him a second chance, under a system I later nicknamed "Once ignorant, twice stupid." This 2-strike system held that the first time, it could be proven that the person accused was ignorant. The second time, however, indicated a malicious design. Knight did, indeed, warrant being banned a second time. Nick had just returned, too. In a symbolic move, Nick took the representative of my problems with SSS (Still being hammered out) and kicked him out. The mess incited is another legend by now; it was also the stroke by which I finally stopped being grudgeful towards Hal. Regardless, I worked it out, with the explicit note that I would stay with my system; Knight could never come in, and that was final, unlike Skyhigh, aka Gujin, who had been banned and let back in, even against an oath that was sworn on my own grave.

My season 5 stuff, released in the way Nick selected ("Like a card booster pack") clearly worked. The players were psyched, even though Kuja had just beaten them up and sent them to a new world.

--To be updated as new things progress