Clothesline: +20 for 15 damage and stun, Ext Reach 1, 1 Knockback
Roundhouse +20 for 13, reach 1, 19-20 crit, Charge Type 1 x3, +20 damage on crit.
Fireball: 2 shots (+18 for 7) Range 1, KB1, +20 damage on crit.
(Lightning Bolt (RAGE ONLY): +18 for 14, Range 2, 19-20 crit, +20 damage on crit.)
Jab: +20 for 15 KB2, 19-20 crit, Reach 1.
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Grab, Jump, Slam: +20 for 39 damage, Grab, Throw, Vertical Movement 2.
Batter-up: +18 for 32 damage, Grab, Throw, KB1, Stun.
Throw inanimate object: +18 for 19 + object Grab, throw, range 2.
Uppercut: +19 for 37 KB1, Ext reach 1, Jump Movement 1.
Stomp: +20 for 38 KB1 Charge Type 1 3x
Combo Attack: (COSTS 4 TP TO PLAY.)
BC uppercuts the enemy, instead of three spaces outward, three spaces upward. He then readies his club and, on the enemy's way down, clocks him.
He then shoots two fireballs at the airborne enemy.
Uppercut: +16 for 10
Bat: +18 for 9
Fireballs: 2 d20+20 for 6
If the uppercut fails, he clotheslines the enemy: +19 for 7
If the uppercut succeeds yet he swings and misses, just as the enemy touches the ground, he's met by a roundhouse kick: +20 for 7
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Burning Hatred (club): +5 to damage, sets stuff on fire, on a crit, creates an explosion which hits many people, and +2 knockback. Smashing/slashing attacks only.
Polygon Punchers: Pierce barriers, +3 to damage, +3 to-hit, +1 to range. Punches/grabs only.
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RAGE: After 80 damage, once per battle for 3 rounds, moverate is doubled, 10 extra damage for every 2 TP, and the ability to survive 1 fatal blow. During the next three rounds, the moverate is cut in half and AC is reduced by 4.
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