Attack 1: Draw and Cut
Dull Sword: d20+23, 20 dmg, Range 1, KB 1, Crit Range 20, Charge Type 2 x2
Doopliss Sword: d20+23, 21 dmg, Range 3, KB 1, Crit Range 20, Charge Type 2 x2
Magitek Sword: d20+26, 24 dmg, Range 4, KB 1, Crit Range 20, Charge Type 2 x2
Attack 2: Rapid Shot
M-150: 3 d20+19, 8 +8 dmg, Range 4, KB 0, Crit Range 20
P-90: 3 d20+20, 10 +5 dmg, Range 4, KB 0, Crit Range 20
LR: 3 d20+19, 8 +9 dmg, Range 4, KB 0, Crit Range 20
Tri-Barrel: 3 d20+22, 8 +8 dmg, Range 6, KB 0, Crit Range 20
Attack 3: Round House
d20+23, 29 dmg, Range 1, KB 2, Crit Range 20, Charge Type 1 x2
Attack 4: Pommel Whip
d20+23, 29 dmg, Range 2, KB 2, Crit Range 20, Charge Type 1 x2
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Attack 1: Shockwave
Dull Sword: d20+23, 75 dmg, Range 2, KB 0, Crit Range 20
Doopliss Sword: d20+23, 76 dmg, Range 4, KB 0, Crit Range 20
Magitek Sword: d20+26, 79 dmg, Range 5, KB 0, Crit Range 20
Attack 2: Armor Piercing Shell
M-150: d20+20, 49 dmg, Range 3, KB 0, Crit Range 18
P-90: d20+21, 48 dmg, Range 3, KB 0, Crit Range 18
LR: d20+20, 50 dmg, Range 3, KB 0, Crit Range 18
Tri-Barrel: d20+23, 49 dmg, Range 5, KB 0, Crit Range 18
Attack 3: Heel Drop
d20+23, 61 dmg, Range 2, KB 1, Crit Range 20
Attack 4: Greande Shot
M-150: 2 d20+18, 33 dmg per hit, Range 2, KB 0, Crit Range 20
P-90: 2 d20+19, 32 dmg per hit, Range 2, KB 0, Crit Range 20
LR: 2 d20+18, 34 dmg per hit, Range 2, KB 0, Crit Range 20
Tri-Barrel: 2 d20+21, 33 dmg per hit, Range 4, KB 0, Crit Range 20
Attack 5: Stabbing Shot
PART 1
Dull Sword: d20+20, 45 dmg per hit, Range 0, KB 0, Crit Range 19
Doopliss Sword: d20+20, 46 dmg per hit, Range 2, KB 0, Crit Range 19
Magitek Sword: d20+23, 49 dmg per hit, Range 3, KB 0, Crit Range 19
PART 2
M-150: d20+20, 47 dmg per hit, Range 1, KB 0, Crit Range 19
P-90: d20+21, 46 dmg per hit, Range 1, KB 0, Crit Range 19
LR: d20+20, 48 dmg per hit, Range 1, KB 0, Crit Range 19
Tri-Barrel: d20+23, 47 dmg per hit, Range 3, KB 0, Crit Range 19
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The Dauntless: During Garrick's time at Nova's base in the Magnetic Wasteland, he was able to work on several things. Weapons and items and his armor, but one of the most specific things that he worked on was plans for a specific ship that he wanted to build. However, during Kuja's attack on the base, both he and Metal were forced to randomly pull different ship parts to build the ship haphazardly. The ship was named the Dauntless soon after, but was never what Garrick fully envisioned. Now, over time and with new resources, Garrick has been able to build the Dauntless as it truly is. A fantastic ship with multiple capabilities that can rival any ship out there.
Weapons: 1 Super MAC gun (Three rounds remaining), 4 plasma torpedo launchers, 16 missile bays with 60 missiles each, 8 photon cannons, 20 nuclear space mines.
Engines: Stop: Position Keeping Jets
Slow: Short Range Chemical Thrusters
Fast: Core powered impulse drive
Very Fast: Warp drive (Top speed: Warp 5)
Ludicrous Speed: Slipstream Engine
NOTE: The Slipstream Engine allows almost instantaneous travel of very large distances. However, the power usage on this is incredibly high. The use of it causes all power to shut down save for emergency power to life support. Power can be reestablished, but it takes Garrick 24 hours alone to do so.
Shields: Multi-Phasic energy shields. Defends against both physical, energy, and magic attacks. Weak against quantum style weapons and phazon.
Armor: Mild titanium armor protects against most physical blows, but energy and magic can burn through it. Best to get moving if it drops to this.
Reactor: Combination cold fusion/magitek heated reactor. Uses both the heat of the magitek and the cold of the fusion to balance temperature output out at 60 degrees F. Power output is high, but fluctuations of the reactor could cause damage. Cold fusion is easy to repair and can be done in as little time as a day, though magitek requires a great deal of work to fix. Reactor also excepts solar, kinetic, and plasma energy if small amounts are needed.
Miscellaneous:
-The Operating System for the Dauntless is Nova. Garrick has a comm link via headset at all times with Nova and the Dauntless.
-The Dauntless can comfortably seat 15 people, and can hold several tons of cargo.
-Accepts commands from Garrick primarily, Quester leaders secondly, and added new members thirdly.
-The Reactor is able to be ejected if a critical problem occurs.
-The ship holds crew quarters, mess hall, engine room, captain's quarters and lab, a small gym, and storage bays.
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Unique Ability 1: Techno Wizard: Garrick is a technical genius, having worked side by side with one of the greatest computers on Nintendus, the original Nova, and with the genius Dr. Light himself. With all this, Garrick is a master of technology, ranging from simple blacksmithing to ship design to high tech weaponry. From magitek to lighttech to full on robotics, Garrick can do just about everything.
EFFECT: Garrick can build and create all sorts of stuff. There are three tiers of things he can create. Coins are used for technology, EXP for magic. Roll is d20+3
1: Cheap. This does quick stuff like modifying doors to explode and making people's stuff break, or perhaps simple things like making a door hinge. 100 coins.
2: Normal. This creates an average item, better than what's normally available. 10,000 coins.
3: Expensive. Guarantees a decent result; allows for more abnormal things and inventing new technology with high rolls.. 100,000 coins.
Unique Ability 2: I WILL NOT BACK DOWN!: Garrick has been around for a very, very long time. Ever since Metal has taken over command of the Questers. This being said, he's done a great deal of things. He's punched Smithy, blasted The Void, cut Kuja, and given his lifeblood to defeat even stronger foes. Thanks to all this, he is extremely determined and will not back down for ANY fight, even in the face of pure and total destruction.
EFFECT: Garrick is immune to effects, abilities, or powers that make him stop fighting. In turn, there is a 50% (1-50) chance that forced teleportation fails.
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