Kick: Sable swiftly kicks at her foe. d20+20, 10 damage, Horizontal Movement 2, Knockback 1.
Punch: Sable unleashes a quick punch at her foe. d20+20, 10 damage, 19-20 crit.
Buster Shot: Sable fires a quick, uncharged blast from her buster cannon. d20+15, 5 damage, 2 range.
Sonic Dive: Sable shoots forward and crashes into her foe, using her energy shield as a battering ram. Energy damage. Horizontal Movement 4, d20+20, 10 damage.
Blast Punch: Sable unleashes an explosive punch fueled by her buster cannon's energy. Energy damage, counts as a cannon attack. d20+20, 10 damage, Range 1, 1 knockback.
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Wave Cut: With her energy saber, Sable makes two sonic-speed slashes. 2 d20+20, 5 damage per hit.
Blast Cut: With her energy saber, Sable makes one explosive slash. d20+15, 25 damage, 1 knockback.
Charge Blast: Sable charges her buster cannon and fires a concentrated beam of energy. Energy damage, damage grows as charged. Charge Type 1 2x, d20+15, 25 damage.
Buster Falcon: Charging her buster cannon, and then diffusing its energy throughout her body, Sable makes a pair of kick attacks, and then an explosive sword strike. 3 d20+10, 6 damage per hit. (2 points left over.)
Diamond Guardian: Sable diffuses her buster energy into a spherical shield which reflects projectiles and blocks physical attacks but has limited durability. Barrier, blocks 44 damage before breaking, lasts 1 round.
Pyro Buster: Sable charges her buster cannon with fiery energy and fires. d20+17, 25 + d5 damage, Charge Type 1.
Cryo Buster: Sable charges her buster cannon with icy energy and fires. d20+20, 10 damage, 1/4th chance of Freeze.
Hyper Cannon: Sable's most powerful shot, she fires a huge beam of energy that deals enormous damage. Energy damage, two-cell splash radius(or lower, but it does explode.) d20+10, 15 damage, Area effect 1.
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Plasma Sword: +2 to-hit, +1 to range, +3 to damage, hits 'invisible' or otherwise ethereal beings. (Including thsoe Lighttech seemingly can't hit) Sword attacks only.
Buster Cannon: +4 to damage, +1 to range, Shield attack can be used in conjunction with any attack, also on a crit it stuns the enemy. Buster and shield attacks only.
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