Aetos Alexia Azure Blade Skydancer Bonecrusher Dahl Mallos Darkdata Demon Digifanatic Dragoshi Drakell Monster Garrick Fyaar Janice Firebird John Julian Sawyer Leo Metal Man Scott Gibson Traon Wolfman2000

Leo


Basic StatsSecondary Stats
Level: 77
HP: 402
STR: 7
END: 7
SPD: 8
MNT: 8
TP: 4
AC: 17
EXP: 304,333
Next level: 308,100
Coins: 267,811
Wario deposit: 0
Bonus to hit: 4
Increased normal damage: 2
Increased special damage: 7
Movement rate: 4
Turn order check: d20+8
Trap mass avoidance: d20+8
Knockback resistance: 0
Skill check bonus: 2
Ability points: 38
Super bonus points: 7
Unique ability points: 1
Normal Attacks

Attack 1: Beam Sword: (Range 2, d20+17, Knockback 1, 10 damage, Charge Type 1 2x.)

Attack 2: Stab: (Horizontal movement 3, d20+20, 11 damage, Charge 1, 19-20 crit.)

Attack 3: Jump: (Jump Movement 2, Horizontal Movement 1, d20+20, 12 damage, Charge Type 1 3x, Falling Damage (Counts as 10 damage, but deals 2(Vertical falling distance) to the enemy.).)

Attack 4: 2 Hit Cutter: (2 d20+15 6 damage each 1 knockback per hit)

Special Attacks

Attack 1: Protect All: (Range 2, Area effect 2, d20+2 (effects others), Barrier Type 1, blocks 2 damage per person. (Will get much better)

Attack 2: Bolt: (d20+20 22 damage range 2)

Attack 3: Fire: (d20+20, 32 damage, range 1, Knockback 1.)

Attack 4: Cure: (d20+1 (heals others), Healing, heals 36 HP.)

Attack 5: Quake: (Range 3, Increased Reach 4 (Area effect 2), d20+15, 1 knockback, 7 damage.)

Weapons

Iron Sword: (+1 to damage, +1 to reach, works with sword attacks)

Double-Edged Sword: (+3 to damage, deals 3 damage to wielder whenever swung. Range +1, however it decreases the range of non-sword attacks by 1. It can only be used by sword attacks.)

Cloak Man's Hat: (The pointy hat... causes you to partially become invisible.... But it eats 25 HP every turn)

Freaky Gun: (+2 damage, Adds stun on critical, +1 range)

Vehicles
Abilities

Climb: Get up those tough surfaces. 6 points

Diplomacy: Talk to people, hopefully getting them to help you. 6 points

Disguise: You know more about the uniforms and customs of others. Thus, you can imitate them better. 6 points

Listen: Hear stuff from far away. Just stay away from Navi. 7 points

Team Attack: Once per battle, team up with an ally to do a more powerful attack; the details depending on the combo and levels; both people must have this ability to get the boosted damage; otherwise you can do a lesser version on your own. 3 points

Quick Revive: Reappear right after you've died with half TP instead of missing a turn. 3 points

Tumble: Avoid damage from big falls. 2 points

Super bonuses

Environment Sync: Sync with the area you're fighting in, gaining possible bonuses or defects.

Extra Attack: Gain either an extra special or normal attack.

Ability Power: +10 to whatever non-Unique ability this is applied to. Cannot be stacked on the same ability.

Old-Fashioned Lucky: Want a free reroll per mission? Each use of this nets you a free reroll per mission. Note that, occasionally, an enemy or trap can 'jam' your luck. You cannot use more than one at a time, either.

Unique abilities

Electro-Field: Takes 2 TP to activate, makes you healed by electrical attacks but take 2x damage from dirt or rubber attacks. During which you may use another 2 TP to give a target +5 to damage for 3 rounds and make them the same elemental alignment for the same time. No more than 3 people can have this active at once, though.

Items
  • Duct Tape: 3 of 10
  • Character ID: 36 Last edited on 2007-06-22 00:14:01

    Edit this character --