Aetos Alexia Azure Blade Skydancer Bonecrusher Dahl Mallos Darkdata Demon Digifanatic Dragoshi Drakell Monster Garrick Fyaar Janice Firebird John Julian Sawyer Leo Metal Man Scott Gibson Traon Wolfman2000

Metal Man


Basic StatsSecondary Stats
Level: 85
HP: 475
STR: 0
END: 20
SPD: 10
MNT: 4
TP: 4
AC: 25
EXP: 365,500
Next level: 374,100
Coins: 200
Wario deposit: 0
Bonus to hit: 2
Increased normal damage:
Increased special damage:
Movement rate: 5
Turn order check: d20+10
Trap mass avoidance: d20+7
Knockback resistance: 1
Skill check bonus: 1
Ability points: 42
Super bonus points: 8
Unique ability points: 1

Appearance

A relatively tall, walking suit of armor, almost. Metal Man is literally a man who's wearing a relatively thin suit of cybernetic armor. This armor is a bright, shiny silver color, and hides almost every bit of the person inside from view, save for his visor. The visor, tinted a light blue, reveals some of his graying hair, his nose, and his crystal blue eyes. His skin is white, slightly darker than usual. He has thick, bushy eyebrows.

His armor itself could be mistaken for Samus or Boba Fett at a distance, but lacks the color of either. Furthermore, it is more streamlined than theirs; however, it has its share of eccentricities. In the center of his suit is a rounded area which glows lightly; that is where the power source to it lies. Contrary to popular belief, though, that spot is no more vulnerable than any other, thanks to the force distribution system on the armor.

He carries with him a worn out TT33, a gun from a long time ago, but still used despite how anachronistic it is. It has had some moderate upgrades, and has his name ('Metal Man') ingraved on the handle, but remains underpowered. The sound of his boots stomping can be heard everywhere he goes, especially since they have metal soles.

History

Originally an officer of the elite 'Metal Man' group on his native planet, Neo-Earth, Metal Man acted as a special commando unit and was sent after some of the worst criminals of his time. He had gotten here from his past service as a bodyguard; all of the 'Metal Men' were partially cybernetic. It was rumored he had some brush with some grave robbers during an archaological expedition; while he defended the scientists with him, the people he fought managed to mangle his legs and shoot many a hole into his chest.

With the cybernetic implants and the exterior armor, he was in top condition; just in time for the Solarian invasion. His entire unit fought but a few Solarians, and yet all but he were killed. His more powerful weapons disabled, he then went on to flee, shooting one of the hostile Solarians repeatedly with his outdated TT33. After going deep beneath the Earth's surface, he chanced upon the Solarian machine, which, coincidentally, the Solarians were after. In desperation, he programmed it to escape so that he could get help.

But that was not to be, as another Solarian named Tridus, who wore black armor and wielded a wicked, corrupted sword of darkness, came out and savagely attacked him. In the following conflict, the machine was crippled, and Metal Man was too. It all seemed over, when Metal managed to shoot the console while on the ground. BLAM! Something overloaded, and soon, the console itself exploded. Everything vanished into white light.

Metal awoke, not knowing what had happened, in a green meadow. His armor had been repaired... but everything else was gone. He had unknowingly unleashed the machine's greatest weapon: World destruction. His anger, his desperation, his bullet were all it took; the machine reacted on his fears and hatred, annihilating both the Solarians and most of his comrades. But Metal Man didn't know that; instead, after some wandering, he found himself at the Questers. Since most of his conventional weapons were gone, he joined to obtain the melee moves and continue his work for justice.

From there, he was a relatively low-key officer of the Questers. Doing odd jobs and occasionally facing off with Ganondorf, he went about things like most of his generation. He and Skyhigh shared a strong rivalry, mainly due to the fact both him and Sky wore suits of armor. Many things happened; Metal traded a move with Skyhigh and indirectly began one of Sky's many declines; another time he poked Sky in the eye, causing the crazy Boba-fett clone to once again get the boot. He also ate a Dry Bone's arm bone, taking damage. Along with copying the powers of a Farmer Zombie, Metal was mostly there to do weird things.

Later on, things got more serious, and Metal became slightly higher in the ranks. He was first known for actively avoiding the Slytock virus (he attacked it with Lysol), and then for beating the higher-leveled Gibby in a bout. He was friends with the now-forgotten Quester Star Steel, and eventually obtained his Star Board when he died. To boot, when criticism of Klumsy, one of the leaders at the time, reached a peak, he himself put an end to it, in the name of unity. With his hulking axe, nothing seemed tos top him, and after the end of the infamous 'Giant Land' mission, he obtained a doubler.

From here came his doubler partner, Tridus, whom he used merely to increase damage. He had no relation to the real thing, mind you; merely was a lookalike. Anyway, things sailed smoothly for this time, until the Quester Hunter mission; the final one Wolfman would lead. He (and the other Questers) went their ways through the castle, he himself powering machines via powers he got from drinking Zap! Cola, and also mowing down various foes. He was also known for avoiding the powers of Trance until the very near end of the mission; he suspected it from the start.

Things got bad when the mission was almost done; there, the evil man, Kuja appeared. Metal Man fought bravely, but was completely ineffective. He, and his colleagues, were blown down by Kuja's magical might. Kuja himself went off to finish the job elsewhere, and his story is for his bio; what is important, however, is that Metal survived. He eventually reached HQ, holding up some of his allies (and mourning the recently dead Questers who had once been his buddies), and arrived... to find nobody in charge. No one at all.

It was a strange sight. Mewtwo himself came down and, for once not speaking with a condescending voice, relayed the news. "With Alys gone, and all of the deaths, VG and Wolfman have left the Stadium. They didn't say much, but they did say one thing: You were to succeed them. I doubt their judgment, but in times like this, there is no point in protesting." The psychic cat filed out, and Metal's reign began... on a very low note.

Normal Attacks

Electro-Bullhorn: Smack enemy with an electrified bullhorn, while yelling at them. d20+20, Daze, 17 damage, Reach 1, Knockback 1.

Metal Cola: Heal self, gain Haste, chuck at enemy for great justice. Healing (30), d20+15, Range 3, Haste (+1 to TP gain for 1 round) 25, heals 10 damage.

Tornado Shield: Protected by a force field which hits physical attackers with spines (but cannot block the physical attackers, should they get through) Energy Barrier Type 1 (6), 15 damage if attacker touches it, Improved reach 2, blocks up to 30 damage before shattering.

Elbow Smash: A quick smack to the head with Metal's artificial elbow.
d20+20, 15 damage, 18-20 crit.

Special Attacks

Explosive Holy Red Laser Beams of Fury: Red beams enhanced by anger; posess holy-style energy, multiple hits, explode on contact.
2 d20+18, 17 damage, Range 3.

Axe Sawd Slash: Energy Slash w/Poison, added damage from Chainsaw-style slashing.
d20+18, 28 damage, 5d5 extra damage (15), Poison (13), Reach 1, Charge Type 3 1x.

Falcon Thrash: Run at enemy, on fire, shoulder-first, then punch them with an uppercut, finishing with several flaming, knockback-ish smacks from a burning mace.
Part 1: d20+18, Horizontal Movement 3 (9), 9 damage. (36) 13/20 hit
Part 2: d20+18, Vertical Movement 1 (3), 9 damage. (25/30) 169/400
Part 3: d20+18, Reach 3, Knockback 1, 3 damage (14/35) 2197/8000
Part 4: d20+18, Reach 3, Knockback 1, 3 damage (9/35)


Mach Jab Combo: Throw a fast but weak punch, followed by a medium punch, followed by a slow but powerful punch, followed by a flurry of weak punches.
Part 1: d20+20, 5 damage (25) 3/4 hit
Part 2: d20+18, 15 damage (25/33) 39/80 hit
Part 3: d20+15, 25 damage (20/40) 39/160 hit
Part 4: d20+15, 5 damage (5/20)
Part 5: d20+15, 5 damage (5/20)

Psycho Grab: Grab enemy with psychic energy, shock them, then set them on fire and throw them into the ground.
Part 1: d20+18, Grab, Range 2, 13 damage. (61) 13/20 hit
Part 2: d20+15, 20 fire damage. (23/35) 39/80 hit
Part 3: d20+18, Throw. (13/26)


DEATHMACHINE: Fire random projectiles. VERY Random projectiles.
1: Wolfman's Chocolate Milk (Take damage) 9 damage to self.
2: Cat Cube (Minor damage) d20+20, 10 damage, Range 2, 19-20 crit.
3: Dual Rockets (Two Rockets launched at foe) 2 d20+15, 10 damage per hit. 2 Range.
4: Shoes (4 Shoes attack opponent) 4 d20+10, 5 damage per hit, 1 range, 3 points left over.
5: Dimensional Surge: (Enemy Threatened by two corroding ether things)2 d20+15, Corrosion (-5 to damage for 1 round per hit), 2 damage per hit.
6: Disco Ball (Disco ball crashes into enemy and explodes) d20+20, 42 damage, Range 2, Improved Reach 4 (threatens all within 2 units), 1 knockback.
7: Another Gate (Random, strange damage) d20+20, Spell hit (+10), 20d5 damage, Range 4.
8: Tri-Attack (Three beams of three different elements smack enemy) 3 d20+20, 26 damage, Range 1.
9: Prismatic Dryer (Flies into enemy and explodes for insane damage) d20+20, 93 damage, 18-20 crit, Range 3, Improved reach 4, Knockback 2.

Pseudo Cube Bazooka: Slow, self-endangering move that deals heavy damage.
d20+20, 63 damage, Range 2, Reach 1. Slow (-5), Self-Damage on Crit Miss (-5)

Madman's Firing Squad: Fire at enemy with a TT33 and Machinegun; TT33 deals more damage and is slower, Machinegun sprays lasers everywhere.
3 d20+15, 5 damage per hit, 3 range.
10 d20, 1 damage per hit.

Weapons

Energy Greataxe: Metal's first weapon with the Questers. Grants the user range and power. +1 to range, +2 damage.

TT33: Metal's so-called lucky pistol. It is very loud. +1 to damage, works with multi-hit attacks that specifically use it.

MK 15 Atlantean Assault Laser: Metal's main weapon when he served with the Neo-Earth Metal Men. Inaccurate but dangerous. +2 to damage, -1 to-hit, works with multi-hit attacks that specifically use it.

Pseudo Cube Bazooka: Oak's most powerful invention, a trillion coin device which can annihilate machines. +4 to damage against normal things; disables nanites and EM Pulses machinery. Requires 3 TP to fully fire.

Vehicles
Abilities

Quick Dex: Reduces time to use dex to 1 TP.
Quick Draw: Take weapons out/put them away without using TP.
Quick Revive: Reappear right after you've died with half TP instead of missing a turn.
Aggressive Attk: Add +5 to hit and +5 to damage; AC is halved until next turn. (Restricted)
Defend: Increase AC by 4; eats 2 TP. Lasts until next round.
Parry :Use an attack, for double TP, to parry an enemy's; used once per round.
Bluff Lv5: Makes lies seem true to the target.
Climb Lv2: Assists your ability to climb surfaces.
Comp(Hware)Lv5: Allows you to repair and modify computer hardware in the field.
Comp(Softw)Lv5: Allows you to modify software in the field.
Diplomacy Lv5: Negotiate in conflicts.
Search Lv2: Look for stuff.

Super bonuses

1,2,3: Extra Moves
4: Star Board (Limited flight; Powered Flight capabilities)
5,6,7,8: Iron Man (Protected from the effects of Stun and Daze; can exist in hostile environments if he has oxygen, also supports Neo-Earth Cybernetic Armor capabilities.)

Unique abilities

1: Neo-Earth Cybernetic armor. Grants Metal the ability to wirelessly access most computer systems, exist in space, protects him from choking and poison, and adds +2 to his AC due to its shiny, hard-to-damage exterior.

Items
  • 5 Max Shrooms
  • Character ID: 1 Last edited on 2007-04-07 04:57:19

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