-Attack 1: Pole Hit: A simple strike with the shaft part of Traon’s naginta. d20+18, 12 damage, Reach 1, Knockback 1, Charge Type 1 2x.
-Attack 2: Stab: The title speaks it all. d20+15, 7 damage, stun, Reach 1.
-Attack 3: Leaping Strike: Traon jumps into the air in an attempt to bring down a stab on an enemy. Horizontal Movement 2, Jump 1, d20+17, 8 damage, Knockback 1, Charge Type 1 2x
-Attack 4: Locust Barrier: A simple melee to melee defense, attempted by Traon spinning his naginta at a high speed in front of him. Counter, d20+15, 5 damage, 2 knockback.
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-Attack 1: Crimson Wave: A combination of both strength and speed. Traon concentrates his strength into his weapon arm and uses his speed to charge at the enemy. As he nears the enemy he unleashes his focused strength in his arm and makes a forward arc with his naginta. If all works out, the arc of the attack could hit enemies that are caught in the arc. d20+18, 17 damage, Area Effect 1 (1 unit radius).
-Attack 2: Blood’s Rage: A simple use of speed. Traon makes multiple rapid stabs with his weapon for the most part, he prefers the number three. 3 d20+14 3 damage. (1 point left over.)
-Attack 3: Sacred Serenade: More of a dance with his weapon. When the number of incoming ranged attacks are to great Traon begins a defensive dance with his weapon, it would seem like hes just clumsily moving his weapon around him but hes actually using the advantage of the weapon to hopefully stop or deflect the ranged attacks. Reflect, d20+15, 25 damage, Range 1.
-Attack 4: Crescent Slash: A focused vertical slash with Traon’s weapon, it mainly an attempt to force the enemy away. d20+18, Knockback 2, 22 damage.
-Attack 5: Dance of Death: Traon’s most unique, if not odd attack. Much like the Sacred Serenade, this is a dance on the offensive side. It is a series of movements which at the end of each move is another strike. 3 d20+10, 6 damage, Reach 1, (2 points left over).
-Attack 6 (Extra Attack bonus): Blood Blade: Traon makes a cut on his forearm dealing 10 damage to himself. The blood bleeds down to his hand and then a sword of blood forms. He then charges at the enemy, using his strength to one hand wield the naginata and makes a power horizontal stroke with that and then makes a vertical slash with the blood blade. The blade then loses its form and falls into a puddle of blood.
(10 damage to self) 2 d20+20, 15 damage per hit, reach 1.
-Attack 7 (Extra Attack bonus): Blood Demon: With Traon’s power of blood manipulation, he believes he can finally control what his blood and any other blood around him does. But what happens when this so called control gets out of control? The control of blood goes out of hand and his own blood seems to create itself faster than the normal human. Because of this blood drains out of him in any possible way and envelopes him until finally, the blood takes control of his body. But this has a cost.. When the blood finally decides to “die out” a life is lost. (Possible 3 attack turns with this. 1 attack turn used just to get the blood going.) This take over of his blood gives him a wide variety of attacks of chance, seven of them to be precise.
D7 to determine the attack
Roll a 1: Twin Kick: A simple back flip, which the right foot hits the enemy first, and then the left foot follows behind.
Roll a 2: Jackhammer: The Blood Demon throws his enemy into the air and then jumps up to get behind the enemy. He then cups his hands together and attempts to smash his hands over an enemies head to send the enemy flying to the ground.
Roll a 3: Blood Barrier: The blood which has incased Traon expands out into a bubble around him and it then generates its own energy to form a next to impenatrable barrier around him for one turn.
Roll a 4: Hexaslash: Six powerful strokes with his naginata.
Roll a 5: Blood Missile: The Blood Demon focuses the blood around his body into his weapon and then hurls it at the enemy, where if the weapon impacts the enemy, the blood seems to explode.
Roll a 6: Blood Wave: Similar to his Crimson Wave, the blood wave has a wider area and it seems to throw out blades of blood.
Roll a 7: Blood Bath: The strongest of the Blood Demon’s power. Traon leaps into the air and focuses the blood in nine points and rains the blood beams down on his opponent, each impact seeming to explode as they hit.
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Weapon: A simple blood red naginta. (For those who are ill on their information about this weapon, it is basically a sword attached to a long pole. Here’s a link if you need a better view: http://www.topicool.com/images/products/tk_0091_3.jpg ) +1 to damage, +1 to reach.
Taunting Bell: A simple looking bell.. Yet invulnerable. For the cost of 2 TP it can annoy enemies and the enemies will then attack the holder of the bell.
Crowbar: Adds +4 dmg to slashing attacks.
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Undesired Blood Rage: Since Traon considers himself the master of blood techniques, he applies this to his blood control. But when his blood goes out of control during combat, the results can be rather undesirable for bother friend and foe.
When Traon loses two lives and is below 40 HP on his third life, he can spend 4 TP to go into his blood rage. This rage allows him to have +10 to-hit and +10 added to his attack. This lasts for two turns, so long as he survives. But like stated before this is a undesired rage and uncontrollable, so there is a chance he may strike a friend.
D2 to determine if a friend or foe is hit.
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