Name | Value |
H% | 97 | HP | 150 | EXP | 0 | BP | 15 | Coins | 82 | Melee attack | 5 | Ranged attack | 7 | Defense | 7 | Initiative | 5 | ItemsName | Quantity |
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Mushroom | 6 | |
AppearanceAribar stands at about five and a half feet and possesses a light build. It is apparent from his profile that he doesn't have a right arm. He's garbed in royal blue clothing; a mantle hanging down past his waist partially covers the finely made leather jerkin beneath. The trimming of the mantle is covering in runes stitched in by yellow thread. While these articles of clothing are from Whaller, he does have some recent Nintendian style pants and boots as well. The features on his face as well as his ears are a bit angled, giving the feeling that Aribar's not exactly human. He also possesses bright blue eyes and sandy brown hair.
Typically light-hearted, the half-elf is an easy going person. He has a strong moral code and sense of honor, and it pains him to digress from what he thinks is right. Aribar has some decent people skills and tries to keep up a spirited and hopeful aura, but this is typically defeated by his constant deaths. The half-elf is also immensely intelligent and knowledgeable in a variety of matters, but has a bit of a problem thinking outside of the box.
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HistorySumming up Aribar's history would make this page over 100 MB large. I suppose I'll sum it up one day.
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Name | Value |
Athletics | 3 | Computer use | 1 | Diplomacy | 4 | Endurance | 1 | Hide | 1 | Item construction | 1 | KnowledgeWhallerHyruleMagic | 4 | Move silently | 0 | Performance | 3 | Pilot | 1 | Presence | 3 | Repair | 0 | Search | 4 | Theft | 1 | Will | 6 |
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Brawl Moves
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes |
Hail | The user causes it to hail on all the nearby enemies. It threatens all nearby enemies with ice from above, but it's rather weak if not charged. | Range | 5% +2(Ticks charged)% | | 5 | 1 | If hit while charging, the charge is lost. Nothing else | Inferno | The user casts an extremely hot field around the target, doing no damage. But for 5 ticks, that target is protected slightly, as anyone who hits them with melee attacks will take 5 damage for every time they hit. Also protects the user from ranged fire attacks, and fire-related hazards. But nothing else. | Spellcasting (DC: 3) | 5% | | 6 | 3 | | Storm of Blades | Moving really fast, the user slashes several times in succession. With such fury, that they move sideways... somewhat. | Melee + 2 | 5% | +5% more damage for every 2 successes over the enemy's DV. | 6 | 2 | | Thunderstruck | Like an electric kite, the user of this move charges up with electricity and then flies off at a foe, or in a single direction. It can launch them in practically any direction, and zaps those who're caught. | Melee | 16% | | 7 | 1 | | |
Weapons and Spells
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes | Blue Sword EQUIPPED | A specially made E Li Sword with weird effects. | Melee | 13% | +1% damage for every x, y, or z the enemy used in their last line of speech. | 6 | 0 | | Holy | The ancient and powerful magic used by mystics to banish evil and slay all that is wrong. It is difficult to cast. | Will - 1 | 35% | Double damage against undead. Heals holy-aligned enemies. | 15 | 0 | | |
Badges
Name | Effect | BP | Cost |
Peach Hover | After a double jump, you'll fall much slower than usual. Reduces threshold by 3 after a double jump. | 8 | 320 | |
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