Name | Value |
H% | 97 | HP | 150 | EXP | 1 | BP | 17 | Coins | 40 | Melee attack | 6 | Ranged attack | 4 | Defense | 7 | InitiativeDanger DetectionHearing | 4 | ItemsName | Quantity |
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Grenade | 2 | Mushroom | 1 | |
HistorySince I can't really think of much... item storage!
Bottle x3
Yo-ho-ho x0
Bottle of rum x0
Bottleneck xstuff
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Name | Value |
AthleticsRunningEnduranceFlying | 7 | Computer use | 1 | DiplomacyBluff | 4 | Endurance | 1 | Hide | 1 | Item constructionMacGyverism | 5 | Knowledge | 1 | Move silently | 1 | Performance | 4 | Pilot | 1 | PresenceIntimidation | 4 | Repair | 4 | SearchInterrogation | 5 | Theft | 3 | WillMental Resistance | 6 |
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Brawl Moves
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes |
Bomb Kick | The user glows blood red, then flies upwards diagonally in a rocket-like explosion. It's like the fourth of July all over again! | Melee | 15% | +5% damage for every 3 successes over the enemy's DV. | 8 | 0 | | Fire Twist | When used, one summons a fireball and spins it around themself a couple of times, knocking anyone up-close to you away. | Melee + 1 | 7% | +7% more damage if you get 4 successes over the enemy's DV. | 5 | 2 | | Wing Slam | A powerful attack, in which the user stretches out both arms (or wings, etc.) and smashes them together on an opponent. Requires a 2-tick charge to use. | Melee + 2 | 25% | | 8 | 0 | | Flame Sting | An easily repeated attack, involving tossing a needle at the enemy to stab them. A fire needle. | Ranged + 1 | 2% | +1% to damage for every 2 successes over the enemy's roll. | 3 | 3 | | |
Weapons and Spells
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes | Titanium Sword EQUIPPED | A more exciting sword, with a large blade and a better handle than average. | Melee + 1 | 11% | +4% for every 3 over enemy DV. | 6 | 1 | | Fira | The User puts their hand out, and shoots a quick gout of flame at the enemy. | Will + 1 | 10% | +5% if you get 3 over the enemy's DV. | 8 | 0 | Requires minimum Will of 3 to cast. | Dusty Sword | A normal Sword, although it tends to catch dust. Average slicing power, but accurate. | Melee + 2 | 6% | +1% for every 2 over enemy DV. | 5 | 3 | | Cura | A magical spell which heals you! The only downside is that it takes quite a while to cast and jams out any attack possibilities for that time. | Will (Against enemies) | 20% | | 10 | 0 | | |
Badges
Name | Effect | BP | Cost |
Extra Jumper | Adds a second "double jump" on top of your usual series of jumps. This means that Up+B moves become quadruple jumps! | 8 | 240 | Wall Jumper | Kick off walls to gain an extra jump. Resets double jump when used, allowing it to be used again if it's already been used. | 3 | 200 | |
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