Brawl Moves
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes |
Sliding Kick | The user runs for a short distance, and then slides at the opponent like they're home base. | Melee + 1 | 14% | +2 damage for every 3 over enemy DV. | 7 | 2 | |
Super Combo | The user punches, kicks, and then smash uppercuts the opponent. The more hits, the more damage. Hope for a good roll! | Melee + 2 | 3% | +4 damage for every 2 over enemy DV. | 6 | 1 | |
Intercept | The user leaps into and counter-attacks an enemy as it attacks another party member. If defense roll is successful, enemy attack is blocked entirely. | Defense + 1 | 0 | +3% damage for every 2 over enemy attack roll. | 8 | 0 | |
Spin | A ripoff of Link's spinning blade attack, it uses one's fists in a spinning configuration. Can be used for a (somewhat weak) third recovery jump. | Melee | 10% | +1 damage for every 1 over enemy DV. | 6 | 2 | If used in situations that would harm your hands, you take damage! |