Brawl Moves
Name | Description | Roll | Damage | Bonus | Speed | Rate | Notes |
Sniper Shot | Using one's innate ability to target objects, the user of this move aims at the target and fires off a shot of some kind. They can charge the move to add to the accuracy, however if they're hit while charging they lose the charge, naturally. | Ranged + Ticks Charged | 10% | +1% to damage for every 2 successes over the enemy's DV. | 7 | 1 | Using a Knowledge check (DC depends on enemy), one can try to find an enemy's weakness with this move. If the DC succeeds, the attack deals double damage against that target. |
Stun Gun | A quick shot of some kind from some sort of weapon or otherwise which stuns the enemy for 3 ticks in addition to damage. | Ranged | 7% | | 6 | 2 | |
Single Shot | A single shot from a weapon, be it a rifle or not. Relatively plain. | Ranged + 1 | 9% | | 7 | 2 | |
Replacement | Replaces the user with a plush doll version of themselves, which is commonly cuter than the original user. Not to be confused with Substitute: That poke doll's just plain ugly! The Replacement can take up to 25 damage before exploding. | None | Block + 1 | None | | 8 | 0 | It can be used to block an attack, placing the Replacement down in the process, with the right roll. |