Aetos Alexia Azure Blade Skydancer Bonecrusher Dahl Mallos Darkdata Demon Digifanatic Dragoshi Drakell Monster Garrick Fyaar Janice Firebird John Julian Sawyer Leo Metal Man Scott Gibson Traon Wolfman2000

Darkdata


Basic StatsSecondary Stats
Level: 80
HP: 415
STR: 2
END: 6
SPD: 6
MNT: 18
TP: 4
AC: 16
EXP: 327,300
Next level: 332,100
Coins: 3,980
Wario deposit: 0
Bonus to hit: 9
Increased normal damage: 0
Increased special damage: 2
Movement rate: 3
Turn order check: d20+6
Trap mass avoidance: d20+12
Knockback resistance: 0
Skill check bonus: 4
Ability points: 40
Super bonus points: 8
Unique ability points: 1

Appearance

Chris looks like a average human, not too big, not too tall.. just normal, in almost all aspects. However there are a few key differences. His hair is a odd brownishcolor that seems to shift, his eyes also share this effect.

Chris can be seen with almost anything on, from t-shirts to robes. He seems kinda random.

History

Darkdata came to the questers dimension because he was bored. No, really.



The process of Spellsong, it's magic and history.
by Edwin Rickard.

Spellsong is a force that exists in the people of our planet. It has the power to create, destroy, move, build and many other things. We are born with it at birth, as we learn to use our voice and sing our talent develops and we grow stronger. The two types of Spellsong are Darksong and Clearsong.

Clearsong is the type of songs woven for the things that do not live, such as rocks, or air. These types of songs are easy to cast. Using this type of Spellsong we have created many of our cities out of manipulating nonliving elements.

Darksong is the type of Spellsong woven for living and dead things. This type of Spellsong is draining, in more ways then the normal energy of song spinning. It seems to drain some life force of the caster, causing weakness in some, and even death in others. Along some bloodlines however, there are people born with greater immunity to Darksong. The D-trait however is not common, and is rarely seen; The trait can disappear for centuries.

Spellsong is interesting, in the fact that we cannot directly use it on ourselves. A example would be the hammerine Spellsong V.S. the air solidification Spellsong. The strength boosting hammerine Spellsong cannot be used to boost your own strength, however the air solidification Spellsong can be used to make a bridge for you to walk across.



Normal Attacks

The correct name for this is Clearsong Songspells.

Weather Clearsong - This Spellsong It allows the changing of the weather in most areas. The spell is limited without more people contributing to the spell.
Tp Cost: 3

Illusion Clearsong - This spell is useful if there is a lot of reflective objects around, it allows the user to create an illusion of something with it.
Tp Cost: 2

Elemental Control Clearsong - Allows control of elemental properties, such as making air stand in place, or convincing water to slow down and freeze. This spell is a very powerful and tightly woven spell, and as such it takes time to use.
Tp Cost: 4

Shatter Clearsong - There are may ways to break something, this is one of the most destructive. It shatters an object apart as if it was hit with a giant hammer.
Tp Cost: 3

Solid Air Clearsong - Solidifies the air to make it walkable.
Tp Cost: 1 TP per 10 feet of air solidified

Call Item Clearsong - Calls a non-living object.
Tp Cost: 1 TP for unheld item, 2+ TP for held items (Needs more strength to reliably snatch, subject to MNT vs. STR checks, etc etc) [Up to 10 units away]

Globe of Air Clearsong - Creates a globe of breathable air.
Tp Cost: 2 TP/hour of air

Invisibility Clearsong - Bends light to make the target Invisible.
Tp Cost: 4 TP, also susceptible to particles in the air (they can't move through the person, after all) and other things associated with invisibility, like if you attack an outline can be noticed.... also add to it AC is auto-30 if they stand still, goes down depending on how much the enemy sees them

Pure Clearsong - Removes impurities in non living objects.
Tp Cost: Clears an area of about 5 foot square (5 units square), 2 TP

Mirror Clearsong - Creates a mirror like object that can reflect attacks, however if the attack is too high the mirror like object will shatter.
Tp Cost: Mirror's power is (TP used) * 10. Anything above its power as a single attack will break it--also it lasts 1 round per use

Echo Clearsong - Detect magical objects in an area.
Tp Cost: 1

Move Object Clearsong - Moves a non-living object.
Tp Cost: 1 TP/25 lbs the object weighs/movement of (your TP) towards wherever

Voice of the Titans Clearsong - Boosts any non magical voice to the effect of a loud speaker.
Tp Cost: 1 TP/round

Call Clearsong - Calls magical/elemental things in an area, a name is needed for the spell to work correctly.
Tp Cost: 4

Grease Clearsong - Makes an area or object slippery.
Tp Cost: 2

Sticky Clearsong - Makes an area or object sticky.
Tp Cost: 2

Repel! Clearsong - Forcefully repels a non-living object.
Tp Cost: 3

Seal Clearsong - Seals an non-living object so it can not leave the sealed area.
Tp Cost: 2

Restore Clearsong - Attempts to restore a non-living thing, be it a sword or a hammer.
Tp Cost: 4, but also it is limited to fairly mundane objects

Alteration Clearsong - A change on the idea of restoration, allows for the altering of a broken objects elemental properties.
8 TP, MNT check vs. Object

Amplify - Boosts the effect of an enchantment/spell/etc.
4 TP

Sun Clearsong - Creates a ball of light to navigate darkness.
Tp Cost: 3

Attraction Clearsong - Attraction between two non-living objects.
Tp Cost:3

Special Attacks

The correct name for this is Darksong.

Living Elemental Darksong - Calls a element in the area to life. The elemental is controlled by an external force that follows my commands.
Tp Cost: 4 Hp Cost: 80

Heal Darksong - This is a spell that requires self sacrifice, it uses the users life force in order to heal someone else. It is a bit imperfect and only 3/4 of the lifeforce is passed on to the second person.
Tp Cost: 2 Hp Cost: max 100

Call Item Darksong - Calls living or dead objects. [Up to 10 units away]
Tp Cost: 2 Hp Cost: 15

Haste Darksong - Gives the party a speed boost. (Hyper)
Tp Cost: 2 Hp Cost: 35

Globe of Silence Darksong - Stops sound from entering the enemies ear.
Tp Cost: 2 Hp Cost: 20

Chaos Dance Darksong - The target needs to dance.
Tp Cost: 1 Hp Cost: 15 lasts 1 round if they fail opposed MNT check.

Pure Darksong - Removes impurities in living and/or dead objects.
Tp Cost: 2 Hp Cost: 25

Move object Darksong - Moves a living and/or dead objects.
Tp Cost: 1 Hp Cost: 15

Lullaby - The target gets sleepy, or falls asleep.
Tp Cost: 2 Hp Cost: 10

Fear - Scares the enemy though mind tricks.
Tp Cost: 2 Hp Cost: 20

Repel! Darksong - Forcefully repels a living and/or dead object.
Tp Cost: 3 Hp Cost: 30

Seal Darksong - Seals a living object. Blocking all attempts to exit the sealed area.
Tp Cost: 2 Hp Cost: 35

Restore Darksong - Attempts to restore a once living thing, be it a book or a chair.
Tp Cost: 2 Hp cost: 20

Attraction Darksong - Magnetic style attraction between two living/once living objects.
2 TP and 20 HP

Tempar Darksong - +1 boost to party's str for 3 turns
20 HP and 2TP

Life Aura Darksong - Give someone a Aura of protection for a HP Cost. Hp Given is equal to the HP of the Aura of protection.
Tp Cost:2 Hp Cost: 15+Hp for Aura

Homing Darksong - Attraction of any object towards a living thing.
Tp Cost:4 Hp Cost:20

Weapons

Darkdata's Harp


  • Immune to being destroyed by magical attacks.

  • Able to call it back to the owner from 50 feet/tp.

  • Only able to be used by the owner.

  • Adds 5 damage to damaging attacks.

  • Can detect strong magical auras.

Rings
Blue Note Ring: +1 to range of all musical spells, on those that have area effect, +1 to its area effect (passive)

Dimension ring: Once per day (mission), you can make something temporarily teleport into another dimension. It comes in handy with stealing things.

Vehicles
Abilities

Miscellaneous Abilities
Quick Revive - Reappear right after you've died with half TP instead of missing a turn.

Quick Item - Takes 1 TP to use an item.

Super Shopper - 10% off stuff
Attack Abilities
Counter Attack - Allows you to use all your attacks as counters; but they take double the TP to use for that, and if you miss, the enemy hits you AND your attack hits you instead!

Spread Attack - Attack as many foes as you want with one attack, but you must divide the to-hit and damage out equally (rounding down) to all of them; furthermore, it eats one extra TP.

Team Attack - Once per battle, team up with an ally to do a more powerful attack; the details depending on the combo and levels; both people must have this ability to get the boosted damage; otherwise you can do a lesser version on your own.
Defense Abilities
Return Postage - Use 2 TP of your turn to guard; if hit, 1/2 of the attack's damage (up to 50 damage) will be returned to the person who hit you. If they miss, though, your guard is knocked off and they (and nearby enemies) get an AoO against you.

Item Sacrifice - Sacrifices all the items of one type (and all its copies) from your inventory to take a hit for you; be careful. Grenades will explode on both you and your opponent. Takes 1 TP to set up, must be set up before the end of your round, and re-set-up at the end of every round if you wish to keep the 'protection.' 50,000 coins can also be used in a pinch.
Skill Abilities
Bluff "PAID IN FULL"
Diplomacy "PAID IN FULL"
Search "PAID IN FULL"
Disguise "PAID IN FULL"
Conceal (x5)
Comp - Repair (x4)
Read Archaic (x4)

Super bonuses

Ability Power
Ability Power
Ability Power
Ability Power
Eye of Truth
Lucky
Lucky

Unique abilities

Spellsong - allows me to create new attacks based on music (have to be approved by metal before hand). Things that affect living and dead objects costing HP and TP to use, and things that affect things non-living costing TP .With the most powerful spells taking up Multi-Turns of TP and/or mass amounts of HP.

Items
  • 8 2/3 Duct Tape
  • 1 Prismonic Crystal
  • Darkdata Brand Candies
  • 2 Ultra Shroom
  • Chillie Peppers *
  • A Greylokian Battle Brella
  • Spike From Sonic World
  • 1 Metal cola
  • 1 Air Tank
  • 1 Cell Phone
  • 1 Phoenix Down
  • 1 wilt shroom
  • 1 mushroom
  • 1 Ivantek Recovery Vial
  • 1 Ba-zooze-ka
  • Character ID: 33 Last edited on 2007-07-21 22:37:16

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