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Demon


Basic StatsSecondary Stats
Level: 60
HP: 312
STR: 7
END: 5
SPD: 6
MNT: 6
TP: 4
AC: 15
EXP: 187,500
Next level: 189,100
Coins: 114,000
Wario deposit: 0
Bonus to hit: 3
Increased normal damage: 2
Increased special damage: 7
Movement rate: 3
Turn order check: d20+6
Trap mass avoidance: d20+6
Knockback resistance: 0
Skill check bonus: 1
Ability points: 30
Super bonus points: 6
Unique ability points: 1

Appearance

Demon is a large humanoid with red/brow fur and large, black horns on his forehead. He also has dark brown wings that he has wrapped around himself when not in use.

History

Demon was a soldier in another plane of existance. Upset with his masters, he attempted to revolt against them. Unfortunately, he was betrayed by one of his own minions, and cast out of that realm. He is aware of the realm's influence on this plane of existance, and in an attept at gaining revenge and retribution, he helps the Questers fight the evil beings that plague it.

Demon was one of the first to join the Questers, and was with them for the first few years. He eventually left to pursue personal business, though he won't admit it, he may have returned home. Eventually, his journey led him back to the Questers, just in time to help them in Ferran.

It is worth noting that Demon's upbringing has led him to an affinity for destruction, and he tends to be more willing to go on a mission if it means that he can blow things up. The betrayal has left him wary of everyone, even those close to him. Because of this, he will tend to be alone when he's not on a mission.

Normal Attacks

Fireball- A normal fireball that hits one enemy. d20+15, 5 damage, Range 2.
Flame Punch- a fire-based punch. d20+15, 10 damage, Reach 1, +20 damage on crit.
Flip Kick- A summersault that kicks the enemy in the face. d20+18, 4 damage, 19-20 crit, Knockdown (Enemy is knocked over, -3 to their AC for your next attack.)
Wing Hit- Uses Demon's wings as if they were fists to hit the opponent. 2 d20+15, 5 damage per hit, reach.

Special Attacks

Fire Spread- A series of fireballs that can hit multiple enemies. d20+15, 10 damage, Area Effect 1, Range 1. (More fireballs later)
Demonic Charge- Flying shoulder charge into an enemy. Horizontal Movement 2, d20+15, 25 damage.
Ground Fire- A ground-based fire blast. d20+20, 25 damage.
Soul Steal- Damages an enemy to heal Demon. d20+15, 20 damage, 1/2 of damage heals Demon.
Flaming Sword Spin- Demon's sword catches fire as he spins like a top at his opponent, can hit multiple enemies if they are close together. Area Effect 1, Range 1, d20+20, 5 damage.

Weapons

Demon Sword V2: +2 to hit, +3 to damage, +1 to range, +1 knockback, for slashing attacks.
Tinfoil Sword- A weapon built by Hop out of tin foil, rock, and tiny wires. Its lack of sharpness and integrity prevents it from dealing lots of damage, but hidden wires and panels running through it form a bizarre yet functional guidance system. -3 damage, +5 accuracy for sword attacks.

Vehicles
Abilities

Computer Programming 7
Parry
Super SHopper
Team Attack
Defend
Quick Revive

Super bonuses

Powered Flight
Old Fashioned Lucky 2

Unique abilities

Demonic Rage- Demon attacks a random person with a very powerful blast of energy. (Level*2 damage, d20+20+to-hit bonus). Demon cannot control who the target of the blast is, and may hit an ally instead of an enemy. Roll d(allies + enemies) to see who it hits. In order for this ability to be active Demon must take 100 damage in a specific battle. The ability would automatically kick in on his next turn, and it would take all of his TP to use the ability.

Glitch Morph: Demon can morph into glitched pixels and hide with it (+20 to hide checks). He can also interact with computer systems and glitch them (d20+MNT) check while in this state.

Items
  • None
  • Character ID: 54 Last edited on 2007-07-06 23:56:33

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